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Asylum Dev Diary 48 – Ammo Check

August 12, 2018

Today I started off by just putting the final tweaks onto the flashback sequence. There may be some additional tweaks needed later on but for now, everything is running how I want it to. So, it was back to the main floor and the game mechanics. Before I got side-tracked with the flashbacks I was… [Read More]

Asylum Dev Diary 47 – Splatter Effect

August 11, 2018

Finally, the weather has broken and it’s no longer crazy hot and humid in the south of the UK. So I can now continue my regular development sessions. Today’s session was about the flashback sequence and finishing off a few of the outstanding items for this type of area in the game. Whilst playing through… [Read More]

Asylum Dev Diary 46 – Melting

August 5, 2018

The ridiculous heatwave in the Uk continues and that is reducing my ability to develop, so this weeks update is once again shorter than usual. Hopefully, the weather will break soon and my study will be bearable for longer periods of time. Continuing from last weeks session I had another look at the transition from the flashback… [Read More]

Asylum Dev Diary 45 – There and Back Again

July 29, 2018

Due to the excessive hot weather here in the UK it hasn’t been feasible for me to be in front of my PC. It’s just been way too hot and humid for me. So this weeks update is a shorter one than usual. My challenge this week has been to return the player from the… [Read More]

Asylum Dev Diary 44 – Places please

July 22, 2018

A lot of new things had to be put into place for the first ‘flashback’ sequence. The transition between the asylum and the flashback has been refined and although I will still need to adjust it before it’s completed I’m really liking how it’s looking do far. It fades the screen to a dark red… [Read More]

Asylum Dev Diary 43 – Flashback

July 20, 2018

As I mentioned yesterday I have been concentrating on the first flashback scenario in the game, so today I continued that work by creating the dozen or so new sprites and decorating the environment. This new area, being in the day time required a separate lighting set up to ensure that everything was illuminated accordingly.… [Read More]

Asylum Dev Diary 42

July 19, 2018

My second play tester had a run through of the first floor with myself watching over his shoulder. It’s always interesting to watch other people play your game as they will often do things you don’t expect. During the course of his play through a number of issues came to light. So, this extra development… [Read More]

Asylum Dev Diary 41 – Pew Pew

July 15, 2018

It finally became necessary to tackle the weapon situation. And so this week as well as a few tweaks here and there I made a start on the gun play. Firstly there were a few tweaks I needed to sort out. The save game routine needed to have the trinket information added to it so… [Read More]

Asylum Dev Diary 40 – Trinkets

July 8, 2018

This is the first update from my new Ryzen 2700X PC, and a lot of development was completed. As I approach the final aspects of the floor I wanted to add in a feature that would reward exploration around the map outside of the objectives. And so I have made a start by adding trinkets… [Read More]

Asylum Dev Diary 39

July 1, 2018

Short one this week as I have been building a new PC for myself. My previous PC was over 11 years old and used an AMD Phenom II X4 (Quad Core old style), 8Gb DDR3 1600Mhz RAM. My new PC is an AMD Ryzen 7 2700X (Octo-Core (8) with 12 Threads) and 16Gb DDR4 3000Mhz… [Read More]

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