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Reflex – Dev Diary 68

December 12, 2021

Some more visual improvements and tweaks for this weeks development diary of Reflex. The intro animation for the AR logo has been tweaked a little more to make it more streamlined, and I’ve also added the Game Maker Studio logo to the end so that I can qualify for inclusion in their ‘Games Made with… [Read More]

Reflex – Dev Diary 67

December 5, 2021

This is the first post-Steam dev diary. Development continues at a pace and is heading nicely towards the second Early Access release in January. World 4 levels are all in place now and the long process of testing of those has begun. During my feature tests of World 4 this week I discovered a couple… [Read More]

Reflex – Dev Diary 66 – Early Access

December 1, 2021

Today is the day. After almost 2 years of development, Reflex is now available for purchase on Steam. The game, as previously mentioned, is currently under the Early Access label. This means that the game is still in development and the current release contains 53 levels. Another 49 levels will be released during the first… [Read More]

Reflex – Dev Diary 65

November 28, 2021

This week was focused purely on making sure all the nuts and bolts have been tightened and any remaining glitches had been squashed, ready for the big Early Access release on Steam this coming Wednesday! The Reflex product page on this website has also been updated to reflect the impending release. Last week a strange… [Read More]

Reflex – Dev Diary 64

November 21, 2021

Not long now before Reflex hits Steam Early Access. This week continues efforts to test and test everything again to make sure the game is as stable as possible when it launches. There were a few minor Steam integration tweaks I had to make this week. This was an issue with save slot 3 not… [Read More]

Reflex – Dev Diary 63

November 14, 2021

With last weeks Steam test resulting in cloud sync issues I wanted to solve it as quickly as possible and get a reasonably finished build off to Steam for the release review process. As I mentioned last time after I had tested my game on a second PC and returned to my development PC I… [Read More]

Reflex – Dev Diary 62

November 7, 2021

Test and test again. This week continues the massive testing of every level of worlds 1, 2 and 3 to make sure everything is up to scratch for the Steam Early Access launch on December 1st. I uploaded the first YYC (native) compile of Reflex to the Steamworks Pipe to ensure that installation on a… [Read More]

Reflex – Dev Diary 61 – Timing

October 31, 2021

This week my attention was to continue testing world 3 levels and checking that all the 3 star timings were actually doable. This is quite a painstaking challenge as it involves playing each level as accurately as possible to work out the most efficient time. I do allow a little extra time for the 3… [Read More]

Reflex – Dev Diary 60

October 24, 2021

Absolutely massive update this week and that’s excluding the building excitement over the launch of the Steam store page! As I get closer to the launch of Reflex I wanted to go through everything and just make sure things are looking their best. So this week I have been working through some pretty massive visual… [Read More]

Reflex – Dev Diary 59

October 17, 2021

Another step closer to the big Steam Early Access release has been taken this week. The Steam setup requires a vast amount of information to set up and configure and the admin side of things has 2 pretty large checklists on what has to be completed before the store page can go live and then… [Read More]

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