Latest news

Reflex – Dev Diary 78 – Steam Release

March 26, 2022

It is with great pleasure that I can now announce that the Steam version of Reflex has left Early Access and is complete. This has been quite the passion project for me, and I am extremely happy with the final product. Hopefully, you guys will be too. The official release version had the following alterations… [Read More]

Reflex – Dev Diary 77 – Tweaking

March 20, 2022

This week continues the final stages of development for Reflex. The focus this time has been on Achievements for the Steam and Google Play versions of the game. First up was to get an official build ready for submission to Google Play. Thankfully YoYoGames has a reasonably helpful document about setting up a game and… [Read More]

Reflex – Dev Diary 76 – Polishing

March 13, 2022

Another very busy week of development. This time focused on polishing the game and getting things ready for the full release. The objectives panel displayed in the game has been given a new lick of paint. The expanding box has been replaced with a much sleeker-looking design, and the level complete and fail displays have… [Read More]

Reflex – Dev Diary 75

March 6, 2022

It has been a very busy few days of development for Reflex. I have finished polishing the outro sequence and added in a short post-credits scene (it doesn’t hint at a sequel), and I’m entering the final stages of the game. Firstly, following on from last weekend all the tutorials have been recreated as animated… [Read More]

Reflex – Dev Diary 74 – Tutorials Mk2

February 27, 2022

This week saw the release of a new version of GameMaker Studio 2 that changed a few things that affect Reflex. Firstly, the Steamworks integration has been removed from the core and replaced with an extension. In many ways, this is actually a good idea because it means that the compiled games that don’t need… [Read More]

Reflex – Dev Diary 73

February 13, 2022

World 5 level testing continues, albeit slowly. The levels are really quite complicated and that means it takes quite a few attempts at getting everything right. A lot of the time I sketch a level plan and on paper, it all looks absolutely fine. However, when you get to actually play it you realise that… [Read More]

Reflex – Dev Diary 72

February 6, 2022

A new update for Game Maker Studio 2 was released this week. Usually, that’s not a problem and Reflex doesn’t have any issues. However, this time compilation of the game into native code failed. After a quick post on the YoYoGames forum I was informed that the error I was getting from the compiler was… [Read More]

Reflex – Dev Diary 71

January 30, 2022

Early Access version 2 will be released next week. This update brings in the World 4 levels to the game. This world adds in new features such as phasing laser fences, gun turrets, the holder component, and smoke vents. My playtester has just a few more levels to complete and then we’re good to go.… [Read More]

Reflex – Dev Diary 70

January 16, 2022

Smaller update this week than I would have liked. I received my booster covid-19 shot last week and it took a lot out of me. Still better than getting the virus though. Anyway. This week I have finally finished sketching up the last level of the game. It’s going to be one heck of a… [Read More]

Reflex – Dev Diary 69 – 2022

January 9, 2022

So here we are with the first developer diary of 2022. This is going to be a short one as I’ve only just returned to developing the game following my break for the Xmas holidays. Playtesting of World 4 levels continues and is progressing well. I’m hopeful that they will be ready to go by… [Read More]

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