Reflex – Dev Diary 45

Quick update this time round as there’s not much to go into. I have been focusing almost exclusively on designing the few remaining levels for world 5. I know have 5.15 to 5.20 all done and these are the largest levels so far. The only other change this week is to the Android version involving UI buttons. In order to prevent visual confusion hover effects no longer apply to buttons on Android devices. The problem was that the touch support is actually more of a virtual mouse so once you’ve clicked a button if the next display has a button in the same place the virtual mouse is still there so the button is highlighted straight away (on mobile devices).