2014

Asylum – Developer Diary Day 47

February 16, 2014

There is probably going to be a break in development for about a month shortly as I prepare to move house. This weekend I had to remodel the courtyard area because texturing it as an entire set piece was causing too many problems. Triangulation was going a bit weird causing the texture seams to distort.… [Read More]

Asylum – Developer Diary Day 46

February 9, 2014

This weekend I’ve been rather busy looking at houses (to move into) with little success, so Asylum development didn’t get much of a look in. However, I did model up the main walls for the courtyard which is visible along the walkways between the mens and womens wing. The courtyard will be the first chance… [Read More]

Asylum – Developer Diary Day 45

February 2, 2014

Lots of little tweaks and changes this week. First up I released that my game plan for this floor was slightly flawed. There was one section the player would need to get through without first getting the torch that would be in total darkness. So that needed to be altered slightly. Not overly difficult as… [Read More]

Asylum – Developer Diary Day 44

January 25, 2014

Short dev diary this week thanks to Natwest for screwing up meaning I had to do a load of banking to try and fix their idiocy. Anyway. Another couple of furniture objects have been added to the reception room; telephone (doesn’t work, there’s no dial tone) and a water cooler. There was also a strange… [Read More]

Asylum – Developer Diary Day 43

January 19, 2014

The reception room is coming along quite nicely now. The main desk is in and textured as well as the staff swivel chairs and small tables that will eventually have the usual waiting room magazines strewn across them 🙂 I still need to knock a hole in the other wall for the storage/janitors closet, but… [Read More]

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