Short dev diary this week thanks to Natwest for screwing up meaning I had to do a load of banking to try and fix their idiocy.
Anyway. Another couple of furniture objects have been added to the reception room; telephone (doesn’t work, there’s no dial tone) and a water cooler. There was also a strange issue with the double doors not having a physics mesh on them which allowed the player to walk straight through the wall and doors. The parent object had a mesh object on it but for some strange reason it hadn’t created it properly. So, I removed that and set them up per object; a box physics object for the doors and a mesh object for the frame. Perfect.