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Reflex – Dev Diary 34
March 7, 2021This week I turned my attention to a few other things in the game instead of level construction. I had decided a while ago that each world would have a different looking reactor. All the reactors would be constructed from the same components so that they all looked similar, but at the same time different.… [Read More]
Reflex – Dev Diary 33
February 28, 2021Quite a lot of progress this week so let’s get started. The 25 levels for world 4 have all been designed and are ready to be added to the game. This has taken quite a while due to the complexity of some of the maps and the number of features packed into them at this… [Read More]
Reflex – Dev Diary 32
February 21, 2021World 4 now has 16 levels sketched up and ready to add to the game. Whilst creating the levels I suddenly hit on a feature that I’m really surprised I hadn’t thought of from day 1 – switches. I was drawing up a new level and thought that it would be great if I could… [Read More]
Reflex – Dev Diary 31
February 14, 2021Real life got a bit too busy over the last few weeks so development of Reflex had to be reduced a bit. I now have 11 levels sketched and ready to go for World 4. It’s getting harder and harder to create levels the further into the game you go because there are so many… [Read More]
Reflex – Dev Diary 30
January 31, 2021World 4 development has begun. So far I’ve drawn up the first 5 levels. Two of these will require new tutorials produced to introduce the player to the phased laser tower and the holder tiles. I’ve already added the first of the World 4 levels into the game to ensure that the background tiles are… [Read More]
Reflex – Dev Diary 29
January 24, 2021Optimisation and fixing the laser fences has been my focus for this week. The laser fences, if you’ve been following along, had a habit of using up too much processing power each frame (tick). The reason for this was due to the continuous check to see if the connected laser fence was still operational. Basically… [Read More]
Reflex – Dev Diary 28
January 17, 2021Target locked. And fire! This week I continued the development of the laser turret and that has reached its gripping conclusion. The turret now smoothly pans along it’s vision cone and when it notices a missile will snap to it and fire, complete with a muzzle flare. I do want to add a couple of… [Read More]
Reflex – Dev Diary 27
January 10, 2021This week I have continued implementing the laser turret that is required for World 4. My initial thoughts were to use a series of lerps (smooth motions using the built in lerp command), the problem with the lerp command is that it only applies ease control for the destination. So, you get the movement slow… [Read More]
Reflex – Dev Diary 26
January 3, 2021World 4 here we come. Over the course of the last week I have finished adding in all the World 3 levels including naming and descriptions. The levels all need testing but in the meantime I am progressing with World 4 mechanics and World 3 polish. World 4 (spoiler alert) will include a few new… [Read More]
Reflex – Dev Diary 25
December 27, 2020Shorter update this week. Following from last week I have been concentrating on crashing new levels in to the game. I decided to get them in the game and write the names and descriptions later – as that is harder than it sounds. So, this week has seen the addition of levels 3.16 to 3.20.