Reflex 2020

Reflex – Dev Diary 84 – Amazon Appstore

May 20, 2022

Slow going at Amazon App HQ, but the game is finally available for Amazon Fire tablets (Fire OS 6+).

Reflex – Dev Diary 83 – Android Release

May 9, 2022

Finally, after a week or so of battling it out with the Google Cloud verification team Reflex is available on the Google Play store. The Android version is identical visually to the Windows version except you play by tapping the game board and dragging the screen around with your finger. The Android version also supports… [Read More]

Reflex – Dev Diary 81

May 4, 2022

Just a quick update. The Amazon Fire release is taking longer than expected to get through its review process. I will post again when it is available on the Amazon App Store. The Google Play version is now available but the achievements and other play service features aren’t currently working. I’m looking into the cause.

Reflex – Dev Diary 80

May 1, 2022

The time is almost here. The Android (Android 7+) and Amazon Fire (Fire OS 6+) versions of Reflex will hopefully be released tomorrow (2nd May 2022). For full details and links to the two stores please visit the Reflex page.

Reflex – Dev Diary 79

April 9, 2022

It’s been a couple of weeks since the big Steam release and everything seems to be going smoothly. There have been no bug reports so far, so I am continuing with developing the Android version. Google Play achievements and save games work somewhat differently from Steam and this has required a few alterations here and… [Read More]

Reflex – Dev Diary 78 – Steam Release

March 26, 2022

It is with great pleasure that I can now announce that the Steam version of Reflex has left Early Access and is complete. This has been quite the passion project for me, and I am extremely happy with the final product. Hopefully, you guys will be too. The official release version had the following alterations… [Read More]

Reflex – Dev Diary 77 – Tweaking

March 20, 2022

This week continues the final stages of development for Reflex. The focus this time has been on Achievements for the Steam and Google Play versions of the game. First up was to get an official build ready for submission to Google Play. Thankfully YoYoGames has a reasonably helpful document about setting up a game and… [Read More]

Reflex – Dev Diary 76 – Polishing

March 13, 2022

Another very busy week of development. This time focused on polishing the game and getting things ready for the full release. The objectives panel displayed in the game has been given a new lick of paint. The expanding box has been replaced with a much sleeker-looking design, and the level complete and fail displays have… [Read More]

Reflex – Dev Diary 75

March 6, 2022

It has been a very busy few days of development for Reflex. I have finished polishing the outro sequence and added in a short post-credits scene (it doesn’t hint at a sequel), and I’m entering the final stages of the game. Firstly, following on from last weekend all the tutorials have been recreated as animated… [Read More]

Reflex – Dev Diary 74 – Tutorials Mk2

February 27, 2022

This week saw the release of a new version of GameMaker Studio 2 that changed a few things that affect Reflex. Firstly, the Steamworks integration has been removed from the core and replaced with an extension. In many ways, this is actually a good idea because it means that the compiled games that don’t need… [Read More]

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