Progress has been pretty good on the puzzle game so far. Last weekend I concentrated on 2 aspects, size of the levels and panning and zooming. Zooming is achieved using the mouse wheel although it needs tweaking somewhat because at the moment it is difficult to get it to come to a stop. This is… [Read More]
Progress with Construct 2 has been going very well. Using some placeholder graphics I’ve already managed to get a large chunk of work done of the prototype for the puzzle game introducing 7 of the required elements – reflectors. The projectile moves around the test map reflecting off of the various elements. The red ones… [Read More]
I’ve been wanting to make a start on a couple of small side projects for a while. I have some great ideas for a few 2D games. One of which is a revamped up to date version of Reflex (a puzzle game). So with that in mind I’ve been experimenting with different engines to see… [Read More]
It’s finally here, the all new mobile (and Windows desktop) version of Falling Down. Falling Down is a remastered and re-imagined version of the Amiga classic I wrote a very long time ago, and even won a write a game competition for an Amiga magazine. This new version sports entirely new graphics, animated characters, a… [Read More]
I know it’s been a few months since my last blog post but that’s not to say I’ve not been doing anything. Although I did manage to contract the norovirus which pretty much took me out for a week and a half. For the last few weeks I’ve been planning and preparing the development of… [Read More]
I thought I’d let everyone know about the first mobile game I’ve been involved in crafting called – “Rubbish!“. It’s a very addictive physics based game that involves throwing rubbish across rooms to get it in the bin. It features various different types of rubbish such as paper ball, tin can, bottle; as well as… [Read More]
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