Puzzle Game Dev Diary

Progress with Construct 2 has been going very well. Using some placeholder graphics I’ve already managed to get a large chunk of work done of the prototype for the puzzle game introducing 7 of the required elements – reflectors.

The projectile moves around the test map reflecting off of the various elements. The red ones shown in the screenshot can be rotated by the user (click or touch), this was rather difficult as the clicks on the object would pass directly to the rotated version causing all sorts of crazy problems. I have managed to find a solution but it is rather convoluted so I’m looking into better methods.

For fun I attached the shadow light to the projectile so I could see the shadows dynamically shifting as it moves – nice.

My next step, I think, will be to see about adding in maps that are larger than the available display so they can be scrolled or dragged around.