Asylum
Asylum – Developer Diary Day 43
January 19, 2014The reception room is coming along quite nicely now. The main desk is in and textured as well as the staff swivel chairs and small tables that will eventually have the usual waiting room magazines strewn across them 🙂 I still need to knock a hole in the other wall for the storage/janitors closet, but… [Read More]
Asylum – Developer Diary Day 42
December 31, 2013A quick update during the Xmas holidays. The reception area and connecting janitors closet has been sketched (on paper) and I’ve begun to collect together the 3d models I will need to decorate this important collection of rooms. If you celebrate December 31st becoming January 1st have a good one.
Asylum – Developer Diary Day 41
December 8, 2013Short dev diary this week as I had to get my car serviced and have an MOT. So, because of the lack of time this week I decided to just smarten up the scrawled message on the wall next to the door panel. The original message was rather thickly applied and although possible due to… [Read More]
Asylum – Developer Diary Day 40
November 22, 201340 Days already. Where does the time go. A little slower with development today. The construction of the reception room (and janitor’s closet) started out rather slowly as I needed to make sure of the dimensions of the room so that it would fit in the area between the two rows of cells, and also… [Read More]
Asylum – Developer Diary Day 38 and 39
November 21, 2013Yesterday was quite a short dev day because of other things I needed to do; that said I did prep up the keypad model for the double door (shown the other day) and started to put together the GUI interface for the player to enter the unlock code for the door. Today, however, was much… [Read More]
Asylum – Developer Diary Day 37
November 19, 2013Returning to the character model that is slumped against the door I decided that the positioning wasn’t all that great. So, I decided to rig the model and move it into place in a more natural way (by rotating joints). Rigging is one of those things that very quickly gets insanely complicated. And in fact… [Read More]
Asylum – Developer Diary Day 36
November 18, 2013Bit of a delay to this developer day due to this website being moved to a different server. Anyway, today I added in the first parts of the first puzzle. Once you’ve located the torch and headed down the previously inaccessible corridor (too dark) you discover a grizzle scene and a bloody scrawl on the… [Read More]
Asylum – Developer Diary Day 35
October 25, 2013Between trying to work out why my MacBook didn’t want to download the Maverick update I spent time optimising, lighting and texturing the stairwell that I modelled the other day. Still needs a few more tweaks but it’s coming along nicely. The model was originally made up of dozens of seperate models, but the one… [Read More]
Asylum – Developer Diary Day 34
October 24, 2013Today was a bit hit and miss. With Windows 8.1 being released I needed to do an update to AutoWallpaper to ensure that it worked correctly under the latest version of Windows. I have also been notified that AutoWallpaper doesn’t operate at all under OS X Maverick, unfortunately at the moment, probably due to the… [Read More]
Asylum – Developer Diary Day 32-33
October 23, 2013Progress has been a little slower than expected, but there is a lot too do. Lot’s to model and lots to texture. Day 32: Short and sweet, modelled up a chair for outside of the cells. Obviously the patients loved ones would need somewhere to sit while they waited to see the patient. Of course… [Read More]