Latest news

Asylum – Dev Diary 9 : Pick up

January 21, 2018

Today I had to quickly return to the language files to update the Quick Message script and the Add Quest scripts to handle multiple languages. And before starting the inventory system it was necessary to work out the best way of handling the text strings. I decided to use the objects name (in english) and… [Read More]

Asylum – Dev Diary 8 : Static Light

January 20, 2018

One thing that I needed to amend with the lighting is to prevent every light from being constantly updated. A light that isn’t moving and isn’t going to be casting any additional shadows can be set as static so that the game doesn’t need to recalculate the shadow mask every frame. So, one of today’s… [Read More]

Asylum – Dev Diary 7 : Dialogue System

January 14, 2018

The dialogue system I started yesterday has been proving to be tougher than I expected. To put it into some perspective the game is created from instances, those instances are made from objects and each object is assigned a sprite (or series of sprites). Now my initial dialogue code was based on instances so that… [Read More]

Asylum – Dev Diary 6

January 13, 2018

Complicated stuff going on today. Firstly I have now completed the schematic of the first floor expanding it a little from my original plan. I’ve mapped out all the objectives and worked out how the player will proceed through the level. And so onto the next challenge allowing a trigger that pans the camera across… [Read More]

Asylum – Dev Diary 5

January 7, 2018

Due to other technical issues I’ve had no time for development this week, and next weekend could be a problem as well. I need to replace a failing hard drive in a relatives PC (because I’m the only one that can do that sort of thing) and that’s liable to take one full day. So,… [Read More]

Asylum – Dev Diary 4

January 1, 2018

Another busy day of tweaks, alterations and improvements. Firstly I put together a completely new keypad, one with larger buttons and LCD panel. I also decided it would be beneficial to add in a zero and enter button. This way the player can input and see all 6 characters of the access code before the… [Read More]

Asylum – Dev Diary 3

December 31, 2017

So today’s objective was the keypad I was going to do yesterday but got side tracked away from. It actually worked out for the best because during the course of the day I came up with the idea of how to achieve what I was after. For the time being I set up a basic… [Read More]

Asylum – Dev Diary 2

December 30, 2017

Today I was going to focus on the security keypad implementation for the first puzzle set and although I have created the keypad sprite image I actually decided to focus on more lighting development. I have now successfully sorted out the code so that the lights do not come on until the player first sees… [Read More]

Asylum – Dev Diary 1

December 29, 2017

I know – It’s been a very long time since my last posting about Asylum. Time got away from me and I decided to go a different route. Well, as of 4 weeks ago (November 2017) I begun work on Asylum properly this time (I promise). It is no longer going to be a 3D… [Read More]

MoneyWatch 1.3

February 7, 2017

A small update is now available for MoneyWatch bringing it to version 1.3. This update fixes an issue with This Month and Last Month report graphs.

1 19 20 21 22 23 41