Asylum

Asylum - Generator Pipework

Asylum Dev Diary 78

May 31, 2019

Following on from yesterdays update I’ve added in a lot of environmental additions today. The generator now makes a nice hum when it’s on and I’ve added a start up and shutdown sound as well. There’s also now an electrical sparking noise. And I’ve finally added in a second walk sound for when the player… [Read More]

Found the generator

Asylum Dev Diary 77

May 30, 2019

The last 2 days I’ve been continuing the work on the main basement quest line. This is now complete. As previously mentioned it involved quite a few different stages that the player needs to complete in order to potentially restore lighting to the building. One of the ‘issues’ with GMS2 is that instance numbers can… [Read More]

Asylum Dev Diary 76

May 27, 2019

It’s been a while, I know. The part of the game I’m currently working on involves a lot of very complicated sequences. The player has to do about 5 different things in a relatively set order and for each of those elements I have to save the state in case the player fails, quits or… [Read More]

Asylum Dev Diary 75

May 6, 2019

For the last couple of weeks I’ve been putting in to place the start of what is quite a complex series of events. There is a section of the game where the environment is flooding. This is triggered invisibly by the player (to ensure the character is in the right place at the right time).… [Read More]

Asylum Dev Diary 74

April 22, 2019

The Easter weekend has allowed me to spend a little extra time developing Asylum, and I’ve made some big progress. The Game Over screen is now in and set up for the 2 possible deaths at the moment. I needed to set this up because I had reached a point in the basement development that… [Read More]

Asylum Dev Diary 73

April 7, 2019

I’ve been hard at work putting together a host of new sprite elements for Asylum over the last few weeks. As I previously mentioned I would avoid posting whilst adding nothing but sprites but I still want to check in every now and then with an update. Progress is still being made 🙂 So, over… [Read More]

Asylum Dev Diary 72

March 24, 2019

The first confrontation with the police is supposed to result in the player escaping into the basement. Because of this the police need to be persuaded to stop their pursuit. So, I revised the sequence so that once the player is down in the basement other things take place to remove the heat from Jack… [Read More]

Asylum Dev Diary 67

January 27, 2019

Progress at last. After 2 weeks of trying to work out the cause of a bug that results in a black screen when the player returns from the Flashback sequence I have final found the cause and corrected it. After a lot of debugging I discovered that the Bloom Shader that is used to give… [Read More]

Asylum Dev Diary 66

January 20, 2019

Well, 2019 isn’t going well. Slightly shorter development sessions this weekend due to other commitments. I’ve had another investigation into the black screen issue I’m experiencing that only occurs when the player moves from the flashback scene back to the first floor. I am still unable to isolate the issue. It’s very frustrating because even… [Read More]

Asylum Dev Diary 65 – New Year New Bugs

January 13, 2019

Just when you think you can continue where you left off last year with development new bugs for previous chunks sneak in. While I was improving the layout of the UI elements I decided to test from start to finish (where I am now anyway) to make sure all the message text appeared within the… [Read More]

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