Asylum Dev Diary 76
It’s been a while, I know. The part of the game I’m currently working on involves a lot of very complicated sequences. The player has to do about 5 different things in a relatively set order and for each of those elements I have to save the state in case the player fails, quits or reloads, otherwise the environment could become hostile where the player saved and that would result in a death loop.
It certainly gave me a few headaches over the last few weeks but I’m almost done. I have one more part of the basement main quest line to complete. Well I say 1 more, there’s actually an additional sequence that occurs after the main quest is complete that will trigger the second flashback event.
Sorry if I’m being vague, I don’t want to spoil anything for those that will eventually be playing the game.
I also had an issue with github. For some unknown reason GMS2 failed to push my changes to the private repository. After resetting passwords and 2FA settings I had no choice but to ditch it and set up on BitBucket instead. Which incidentally pushed commits without incident. Go figure?!
I will try and post some screenshots in the next few days as well.