Another busy day of tweaks, alterations and improvements. Firstly I put together a completely new keypad, one with larger buttons and LCD panel. I also decided it would be beneficial to add in a zero and enter button. This way the player can input and see all 6 characters of the access code before the… [Read More]
So today’s objective was the keypad I was going to do yesterday but got side tracked away from. It actually worked out for the best because during the course of the day I came up with the idea of how to achieve what I was after. For the time being I set up a basic… [Read More]
Today I was going to focus on the security keypad implementation for the first puzzle set and although I have created the keypad sprite image I actually decided to focus on more lighting development. I have now successfully sorted out the code so that the lights do not come on until the player first sees… [Read More]
I know – It’s been a very long time since my last posting about Asylum. Time got away from me and I decided to go a different route. Well, as of 4 weeks ago (November 2017) I begun work on Asylum properly this time (I promise). It is no longer going to be a 3D… [Read More]