November 2018

Asylum Dev Diary 61

November 18, 2018

This week I have been continuing the development of the pipework required in the basement – it’s still not looking quite right but I’m getting there. I’ve also been creating a list of all the new elements I will need including wiring, generators, boilers, inventory items and a new character to interact with and all sorts… [Read More]

Asylum Dev Diary 60

November 11, 2018

Over the last few days, I’ve been experimenting with overhead elements that I might use in the basement, such as pipework and cabling. This will serve to add the necessary clutter to the basement environment but will also be used for other aspects that might require the player to trace the source of something in… [Read More]