Asylum Dev Diary 60

Over the last few days, I’ve been experimenting with overhead elements that I might use in the basement, such as pipework and cabling. This will serve to add the necessary clutter to the basement environment but will also be used for other aspects that might require the player to trace the source of something in order to resolve an environmental puzzle.

I’m planning on slowing down development a bit over the coming weeks because of the upcoming Xmas season and will return in full force in January, so updates may become a little lighter and less frequent for a bit.