Asylum is a long term project I am currently developing. Over the years it has going through many changes including engines, from Dark Basic Pro, Unity 3D, Unreal Engine 4 and finally GameMaker Studio 2. I have no time-scale on the project as I am taking my time to learn everything I need to know about the engine and to make sure everything is as I like it.
Asylum is a top-down (overhead) story based adventure game. It is designed to be a game that requires the player to explore, investigate and solve environmental puzzles. That’s not to say you won’t be needing a weapon though.
Originally I had planned to create it as a first-person 3D game but the amount of resources and time required proved to be too much for a one-man team. And so I turned my attention to creating an atmospheric 2D version instead.
Check back here regularly to see new work-in-progress update and screenshots.
See more Asylum - Ascent from Madness
It’s been a while. Lots of real life things getting in the way stopping me from my Asylum development. That should be over now so I can continue. Today I have been playing around with getting together the bits I will need for a police officer. Using a third party resource and the pretty cool online… [Read More]
It always surprises me when you go back to check something you did a long time ago only to find it no longer works. This weekend I wanted to get a few processes sorted. The first, and most important, the ability to save at the reception floor and reload successfully. This is because up until… [Read More]
Shorter development session this week, so I concentrated on some smaller items. I’ve put together a new desk for the reception area – previously it was just a wooden table used in the janitor’s room but now it’s a nice shiny, curvy, desk suitable for the reception. Walking around the reception I still got the… [Read More]
This week I have been concentrating on changing the main player sprites for something that better matches the rest of the characters in the game. As you might have seen previously the dead bodies are all based on photographic references that I then modify the colour of and position accordingly. The player, however, was based… [Read More]
Well, not quite, but the police vans have arrived. I’ve made a lot of progress in building the reception floor. Initially, my scale was out and the main reception area was just too large. So, I’ve scaled things down a bit. As you can see from the screenshot below the police are outside the building. This… [Read More]