Asylum is a long-term project I am currently developing. Over the years it has gone through many changes including engines, from Dark Basic Pro, Unity 3D, Unreal Engine 4 and finally GameMaker Studio 2. I have no time-scale on the project as I am taking my time to learn everything I need to know about the engine and to make sure everything is as I like it.
Asylum is a top-down (overhead)
Originally I had planned to create it as a first-person 3D game but the
Visit the development logs to keep up to date with the games progress.