It is with great pleasure that I can now announce that the Steam version of Reflex has left Early Access and is complete.
This has been quite the passion project for me, and I am extremely happy with the final product. Hopefully, you guys will be too.
The official release version had the following alterations and tweaks from the last EA version:
All 102 levels available
Fix holder that cannot be deconstructed if it is interacting with 2+ missiles
Increase max missile count to 16
Remove missile speed limiting on collision with another missile
Finished all levels at 3 star rating on steam build – phew!
Fix final achievement
Prevent earthquakes from happening between level transitions
Add stats to control steam achievements as they were broken!
Fix other achievements
Tweak timing on 5.18
Add screenwipe to ar ident
Another attempt to hide the pause between the main menu pages
Remove early access display block
Fix Ruiniation trophy
Fix reactor 4 showing lights at the wrong angle
Sync Steam achievements
Adjust intro/outro textfader to fit properly
Fix camera not being active
Add in some more savegame instances
Fix tutorial outline
Add texture prefetching to hopefully help Android performance for sequences
Fix level ranks not being reset on new game start
Fix save after a world is complete and if the player immediately quits the game afterwards
Make first strike achievement doable!
Most of the effort between EA2 and this final release was in the testing and tweaking of the world 5 levels. These levels are some of the most complicated and quite often they look perfectly doable on paper, but turn out to be utterly impossible in-game.
I will be monitoring the Steam discussion page as much as I can and will address any player questions that come up.
Happy playing 🙂
Android Release is scheduled to happen at the end of April. I am running through the final tests to make sure it plays just as well as the Steam version. Stay tuned.