It is with a heavy heart that I have decided to end the development of Asylum. It has been a very difficult decision for me to make but whilst developing Reflex I came to the conclusion that I don’t believe I could do the game justice at this time.
I may have bitten off a bit more than I could chew jumping into developing such a large adventure game by myself. This combined with the sheer amount of sprites and resources required to get to this stage, and the fact that the game would be an environmental puzzle/walking simulator, I do not think that the amount of interest would merit the expense in both time and money.
And so, I am ending this chapter of the Asylum development. I cannot say for certain that I will return to this project – I might in the future; but for now Asylum development has come to an end.