Beta 10 of GMS2.3 was released on Thursday (2nd July) and reading through the changelog I had high hopes. And in fact there were promising steps made. Asylum didn’t run normally but in the debugger it started to throw some errors that I could actually address.
These errors, unsurprisingly, were a result of the way arrays have been changed in GMS2.3. My code from GMS2.2 obviously used the old style so I would need to go through and update them accordingly.
Unfortunately correcting these issues didn’t help the game run any better and I was back to the game silently crashing 🙁
So, I decided to contact YoYoGames support directly, rather than trying the beta forum. They got back to me very quickly and explained the issue they were seeing, which was a combination of more array issues and object persistence errors at their end. So, I would need to wait for the next beta release.
Amazingly, on Friday afternoon I got an email from YoyoGames saying that they had released a new beta and that they had successfully played my game for a few minutes. This was exciting news and I raced to install the new version.
True enough the game now runs! Hurray. Development can continue.
And with that I settled down and performed a lot of necessary updates to get the game code up to GMS 2.3 standards and squash a few other bugs that have arisen from other 2.3 changes and enhancements:
Refactor array code to use new style: array
Update Load/Save routines to handle the changes in array styles
Reorganise and consolidate scripts for easier management
Remove redundant scripts – left over from other addon imports that are no longer used
Reorganise Objects – adding and adjusting groupings to make it easier to locate certain objects
Remove and replace objects as sprites where needed to cut down on object count substantially – as per previous blog post.
Adjusted mouse cursor to display on the gui layer to avoid drift when the camera zooms in
Fix pause menu issue and add hover effect to pause menu items
With development now properly back up and running I will get back to my list of things to do. And, I can start looking into GMS Sequences.