Asylum – Developer Diary Day 14

Now that most of the preliminary bits and pieces are sorted out; texturing, lightmapping, single mesh modelling and UV editing, as well as a little bit of scripting, I turned my attention back to the drawing board to complete the outline map for the first floor of the game, as well as compiling a list of objectives for the next month or so of development.

There are a few key items still left to create before the entire floor can be modeled, but they aren’t anything difficult. The speakers for the tannoy system, and some floor dressing items such as posters, carts, etc.

Busy busy.