Latest news

Seeing double with the Mac?

September 1, 2008

I may have had a glimmer of a break through with multi-monitor support on the Mac. It does however come with a price, and that prices is 10.5. As far as I've been able to work out, the routines I need to be able to communicate with multiple displays only exists on OS X 10.5… [Read More]

Bring on the Sixth

August 26, 2008

A great bank holiday weekend for my PS3 gaming and also the development of AutoWallpaper 4. Beta 6 has been sent to the beta testers and so far the reports are good. Betas 1 through 6 have seen a lot of tweaks and corrections being made, from a bug in the no repeats code to… [Read More]

Compiler problems for AutoWallpaper 3.5.1619

February 24, 2008

Every now and then an update is released for the programming language I've used for AutoWallpaper and I usually make a habit of updating and recompiling the code when this happens; mainly to ensure any compiler based bugs are removed. Sadly the latest release of RealBasic (2008r1) has caused a few issues with AutoWallpaper, which… [Read More]

AutoWallpaper 3.5 has arrived

February 8, 2008

Yup, after several months of development AutoWallpaper 3.5 is here. It has been quite a long road getting to this point but I'm extremely pleased with the final product. Here's the final change list: Mac and PC versions share same code base<br />New mozaic (mass tile) effect<br />New Import folder to automate category creation<br />New… [Read More]

It's almost here

February 3, 2008

It has been a very successful week for coding AutoWallpaper 3.5. The internal beta is now feature complete and I just need to finish off the userguide and the effects library. As mentioned before the new main features for version 3.5 are complete synchronisation with the Mac Edition, so no more confusion over the different… [Read More]

Wearing the Mac

January 28, 2008

It has been a very successful week of development for AutoWallpaper 3.5 for the Mac (and indeed for the PC as well). I have finished the Mac specific coding for AutoWallpaper and everything is working well. The FX Library has also been completed and is looking great. I still need to work out how the… [Read More]

AutoWallpaper 3.5 unified

January 20, 2008

After last weekends problems and finally solving them (missed a declare that is only usable by windows) I can happily say that the Mac Edition has been updated to match the current pc version. The all important version 3.5 release (due out in a few weeks) will herald a new age for the Mac Edition… [Read More]

Hair pulling and the Apple Mac

September 23, 2007

After a frustrating time coding on the Mac this weekend it is looking very likely that the forthcoming version 3.5 of AutoWallpaper will b for my software. So, I've ordered an extra stick of RAM, and hopefully once that has arrived I can try the system with 2 sticks again, and then put in a… [Read More]

Rigged and ready for a walk

September 17, 2007

It has been a very productive weekend for Asylum and AutoWallpaper. For Asylum I’ve been concentrating on the temperamental character animation. As Asylum is now going to be a third person point and click adventure (with a bit of action) I needed to sort out once and for all the problem of character animation.So, armed… [Read More]

The Dark Portal and Asylum

September 12, 2007

Firstly, I would like to just briefly mention an update to AutoWallpaper 3 (1220), this update includes a fair amount of additional tweaks with regards to handling multi-monitor and widescreen wallpapers. The problem the previous builds had was that the image was taken as is, scaled to fit, sliced and then process, and although this… [Read More]

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