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Found the generator

Asylum Dev Diary 77

May 30, 2019

The last 2 days I’ve been continuing the work on the main basement quest line. This is now complete. As previously mentioned it involved quite a few different stages that the player needs to complete in order to potentially restore lighting to the building. One of the ‘issues’ with GMS2 is that instance numbers can… [Read More]

Asylum Dev Diary 76

May 27, 2019

It’s been a while, I know. The part of the game I’m currently working on involves a lot of very complicated sequences. The player has to do about 5 different things in a relatively set order and for each of those elements I have to save the state in case the player fails, quits or… [Read More]

Asylum Dev Diary 75

May 6, 2019

For the last couple of weeks I’ve been putting in to place the start of what is quite a complex series of events. There is a section of the game where the environment is flooding. This is triggered invisibly by the player (to ensure the character is in the right place at the right time).… [Read More]

Asylum Dev Diary 74

April 22, 2019

The Easter weekend has allowed me to spend a little extra time developing Asylum, and I’ve made some big progress. The Game Over screen is now in and set up for the 2 possible deaths at the moment. I needed to set this up because I had reached a point in the basement development that… [Read More]

Asylum Dev Diary 72

March 24, 2019

The first confrontation with the police is supposed to result in the player escaping into the basement. Because of this the police need to be persuaded to stop their pursuit. So, I revised the sequence so that once the player is down in the basement other things take place to remove the heat from Jack… [Read More]

Asylum Dev Diary 67

January 27, 2019

Progress at last. After 2 weeks of trying to work out the cause of a bug that results in a black screen when the player returns from the Flashback sequence I have final found the cause and corrected it. After a lot of debugging I discovered that the Bloom Shader that is used to give… [Read More]

Asylum Dev Diary 66

January 20, 2019

Well, 2019 isn’t going well. Slightly shorter development sessions this weekend due to other commitments. I’ve had another investigation into the black screen issue I’m experiencing that only occurs when the player moves from the flashback scene back to the first floor. I am still unable to isolate the issue. It’s very frustrating because even… [Read More]

Asylum – Dev Diary 13 : Clutter

February 11, 2018

This week I thought I’d turn my attention to adding a bit more detail into the environment. Starting with chairs, stairs and floor signage. The first strange thing that occurred however was the dialogue system failing for apparently no reason. I discovered the bug whilst I was adding a few more dialogue sequences. The first… [Read More]

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