Developer Diary

Asylum – Developer Diary Day 35

October 25, 2013

Between trying to work out why my MacBook didn’t want to download the Maverick update I spent time optimising, lighting and texturing the stairwell that I modelled the other day. Still needs a few more tweaks but it’s coming along nicely. The model was originally made up of dozens of seperate models, but the one… [Read More]

Asylum – Developer Diary Day 34

October 24, 2013

Today was a bit hit and miss. With Windows 8.1 being released I needed to do an update to AutoWallpaper to ensure that it worked correctly under the latest version of Windows. I have also been notified that AutoWallpaper doesn’t operate at all under OS X Maverick, unfortunately at the moment, probably due to the… [Read More]

Asylum – Developer Diary Day 32-33

October 23, 2013

Progress has been a little slower than expected, but there is a lot too do. Lot’s to model and lots to texture. Day 32: Short and sweet, modelled up a chair for outside of the cells. Obviously the patients loved ones would need somewhere to sit while they waited to see the patient. Of course… [Read More]

Asylum – Developer Diary Day 31

October 12, 2013

Well, actually not really a dev diary this week. Recently the power button on the front of my PC fell off and since then it has been awkward turning it on and off – poking finger into the hole to try and toggle the button manually. So, it was time to migrate everything into a… [Read More]

Asylum – Developer Diary Day 30

September 22, 2013

30 days already. This weekend I decided to build the second half of the first floor. The floor itself is symmetrical so it meant mirroring and extending the chunk that I’d already completed; quite a time consuming process though. With the second half modelled it gives me a lot more room to add in all… [Read More]

Asylum – Developer Diary Day 29

September 15, 2013

The user interface that I was previously using was designed by someone else, but it served as an excellent template that I could use to create my own GUI. The process is relatively straight-forward. You have to create the individual elements of the GUI; button, window frame, scroll bar top, etc, etc, and then convert… [Read More]

Asylum – Developer Diary Day 28

September 8, 2013

Today’s development was about bringing some of the elements that I’ve already implemented together. First the GUI, previously the GUI would display when the player picked up the flashlight, which paused the player and unlocked the mouse cursor so they could read the information about the item and then click the close button to continue.… [Read More]

Asylum – Developer Diary Day 27

September 1, 2013

Quick update today. With the release of Shade 14 I’ve been getting up to date with the changes in the software making sure everything exports across correctly. Turns out there is a slight difference in the way v14 handles export scaling compared to v13. Shouldn’t be too much of an issue though. I have modelled… [Read More]

Asylum – Developer Diary Day 26

August 25, 2013

I know that some of the readers to this dev blog have commented that the screenshots are very dark. As I previously stated this is somewhat deliberate. The game is set at night and the power is out, hence the building would be dark. Now obviously there needs to be a very careful balance between… [Read More]

Asylum – Developer Diary Day 25

August 23, 2013

Today was the day I added the first object that can be picked up and integrate the UI (Work in progress) so that when the object, in this instance the torch/flashlight, the UI Panel displays information about it’s use, a warning about batteries, and locks the player in place so they can read and dismiss… [Read More]

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