October 2018

Asylum Dev Diary 59 – Basement

October 28, 2018

There was an announcement by YoYo Games (creator of GMS2) about a new feature coming early next year called ‘Sequences’. This new feature will allow the developer to create complex animation sequences for sprites that not only include tweening animation but also code triggers. This sounds absolutely amazing and will seriously help out the animation… [Read More]

Asylum Dev Diary 58 – Bang Bang

October 21, 2018

So, with the Police Officers now moving about the reception area I needed to expand on this so that they could actually see. I decided to draw 2 faded lines that encompass the vision cone of the officer, this will also aid the player in knowing that they are getting too close; although by the… [Read More]

Asylum Dev Diary 56 – Breach

October 19, 2018

I admit I forgot to post a diary entry yesterday so I’ve rolled it into this one. Yesterday I need to find some animation software that was easier than Spine or Spriter that I was previously using for the player animation. Both of these applications, although very good, get a bit complicated when you’re trying… [Read More]

Asylum Dev Diary 55

October 17, 2018

It’s been a while. Lots of real life things getting in the way stopping me from my Asylum development. That should be over now so I can continue. Today I have been playing around with getting together the bits I will need for a police officer. Using a third party resource and the pretty cool online… [Read More]