There was an announcement by YoYo Games (creator of GMS2) about a new feature coming early next year called ‘Sequences’. This new feature will allow the developer to create complex animation sequences for sprites that not only include tweening animation but also code triggers. This sounds absolutely amazing and will seriously help out the animation… [Read More]
So, with the Police Officers now moving about the reception area I needed to expand on this so that they could actually see. I decided to draw 2 faded lines that encompass the vision cone of the officer, this will also aid the player in knowing that they are getting too close; although by the… [Read More]
I admit I forgot to post a diary entry yesterday so I’ve rolled it into this one. Yesterday I need to find some animation software that was easier than Spine or Spriter that I was previously using for the player animation. Both of these applications, although very good, get a bit complicated when you’re trying… [Read More]
It’s been a while. Lots of real life things getting in the way stopping me from my Asylum development. That should be over now so I can continue. Today I have been playing around with getting together the bits I will need for a police officer. Using a third party resource and the pretty cool online… [Read More]