June 2018

Asylum Dev Diary 38 – UI Improvements

June 24, 2018

Bit of a shorter development session this week due to other things taking my time. So, this week involved watching a friend play through what I have so far and examining how they explored and if there were any glaring issues. So, with that in mind I made a number of adjustments to the game… [Read More]

Asylum Dev Diary 37 – There will be blood

June 16, 2018

Lots of success for Asylum today. With the lighting all sorted I can plough ahead with the core game, very exciting. I’ve made a few changes to the initial flow of the floor because I felt that giving the player the thirst issue straight away was a little harsh, so I’ve relocated that challenge a… [Read More]

Asylum Dev Diary 36 -Sighting the Stairs

June 10, 2018

After finally finishing off the lighting situation it has been good to get back into the games actual flow. Well, actually I did make one further addition to the lighting. I added a dim light that I can use to subtly illuminate a room if I need to. Anyway, back to the games construction… Today… [Read More]

Asylum Dev Diary 35 -Solving the lights

June 9, 2018

Yet another post about those all important lights. My apologise, but this is the key element to the atmosphere of the game and it has to be done right. Last week I got to the point where I had resolved the bottleneck issue but had ended with a bug regarding the lighting of the doors.… [Read More]

Asylum Dev Diary 34 – Breaking the Bottleneck

June 3, 2018

As I reported yesterday there was a rather nasty bottleneck n the games performance. After using the profiler tools to work out why it was clear that the lighting wasn’t cleaning up as much as it should and the game was trying to deal with dozens of lights on every frame. So, my idea was… [Read More]

Asylum Dev Diary 33

June 2, 2018

Today I wanted to focus a bit more on tweaking the flow of the game so far. I added a few more dialogue sequences to help guide the player through the initial water challenge, and I also made some modifications to the noise filter to ensure it fades in and out better. I’ve added a… [Read More]

Asylum Dev Diary 32 – Water

June 1, 2018

Today I initially focused on the noise filter from yesterday. It is now animated. I also tweaked the colour tinting to make things look colder and darker for when thirst is a real problem. I’ve also adjusted the light bleed effect under doors so that the other side isn’t quite as easy to see. The… [Read More]