May 2018

Asylum Dev Diary 31 – Basic Needs

May 31, 2018

Whilst discussing the game progress with a friend we got to discussing other possible ideas for game play. One such item was the potential need for food and water. One way I thought about implementing this was to put a noise filter over the game and gradually build that up, along with a tonal shift,… [Read More]

Asylum Dev Diary 30 – The Dead

May 30, 2018

I decided to investigate the shadow positioning issue from the other day myself. Whilst talking through my recent development success with a friend I suddenly thought to myself that the shadow positioning might be offset because the pivot point is top left and not in the centre. So, I quickly adjusted the sprite and went… [Read More]

Asylum – Dev Diary 27-29

May 28, 2018

After a false start over the weekend thanks to an external drive failure and a few other jobs that needed doing bank holiday Monday has been very successful. So let’s get down to it: The all important lighting. It’s probably one of those things that I will be revisiting over and over until I’m happy… [Read More]

Asylum – Dev Diary 26

May 20, 2018

Very busy weekend last week so there was no update. This weekend is also proving to be busy so I have decided to compile a list of things I need to do to complete the first floor and leave it at that. I have a week of development coming up starting from next Saturday –… [Read More]

Asylum – Dev Diary 25 – Mega May Day

May 7, 2018

3 day weekend – Woo Hoo! I wanted to try and utilise as much time as possible this weekend. Focusing on several different aspects of the game. First up was to continue the optimisation of the lighting and to get the frame rate as high as possible in debug mode. Before I started this weekend… [Read More]