April 2018

Asylum – Dev Diary 24 – Faster Damn It!

April 29, 2018

This week, as seems to be the norm at the moment, was a disrupted one; but there is a May bank holiday weekend coming up so I should be able to dedicate more time for development next weekend. This weekend I’ve been trying out a different lighting engine, with limited success. I managed to get… [Read More]

Asylum – Dev Diary 23

April 22, 2018

I decided to take an easy week this week and so I spent most of the time creating new environment sprites: hammers, workmen’s helmet, gloves, spanners, mallets, crates, shelves, etc. These are not items that the player can pick up but are necessary for adding detail to the world to make it more believable –… [Read More]

Asylum – Dev Diary 22 – Foot steps in the dark

April 15, 2018

There were a few bugs left over from last weekend that needed to be resolved. The main one was the keypad sprite not being interactive if it was flipped on the other side of the wall. This was purely because the pivot point for the sprite was on the left, so when the sprite was… [Read More]

Asylum – Dev Diary 21 – Too Big!

April 8, 2018

Finally it was time to introduce the torch again. When I first started developing the game I made sure the lighting effects for the torch were exactly right, since then I’d disabled the torch and built everything else. So, naturally when I dropped the torch pick up item into the game I expected everything to… [Read More]

Asylum – Dev Diary 20 – Easter Mega Session

April 2, 2018

Finally a chance to get stuck in to a multi-day session of development. This Easter weekend has seen a great deal of work being completed on Ascent from Madness. So let’s get stuck in… Key Pad Doors One of the first puzzles the player will come across will be the numeric key pad to access… [Read More]