2014

Puzzle Game Dev Diary 2

December 24, 2014

Progress has been pretty good on the puzzle game so far. Last weekend I concentrated on 2 aspects, size of the levels and panning and zooming. Zooming is achieved using the mouse wheel although it needs tweaking somewhat because at the moment it is difficult to get it to come to a stop. This is… [Read More]

Puzzle Game Dev Diary

December 14, 2014

Progress with Construct 2 has been going very well. Using some placeholder graphics I’ve already managed to get a large chunk of work done of the prototype for the puzzle game introducing 7 of the required elements – reflectors. The projectile moves around the test map reflecting off of the various elements. The red ones… [Read More]

And now for something completely different

December 5, 2014

I’ve been wanting to make a start on a couple of small side projects for a while. I have some great ideas for a few 2D games. One of which is a revamped up to date version of Reflex (a puzzle game). So with that in mind I’ve been experimenting with different engines to see… [Read More]

Asylum – Developer Diary Day 53

August 25, 2014

Unity 4.6 (beta) is now available. And so it was time for me to pick apart the current GUI implementation I have in Asylum and replace it with the super sleek Unity UI. This was more involved than I expected as it adds a new event based system that I wasn’t expecting. Previously it was… [Read More]

Asylum – Developer Diary Day 52

July 6, 2014

Continuing the modelling of various parts of the courtyard area, and also researching the creation of trees for the centre piece in the courtyard. Things are progressing a little slower than usual as I get back into the swing of things. I also want to try out something new so I might put Asylum on… [Read More]

Asylum – Developer Diary Day 51

June 22, 2014

Today marked the return to Asylum development after a 2 month break to move house. Because it had been quite a long break I’ve used today to  refresh my memory on what I was doing and where I’d got. A recent upgrade to an HDMI monitor has shown me that the lighting in the Asylum… [Read More]

Asylum – Developer Diary Day 50

June 21, 2014

Now that I’m all settled in my new home it’s about time I got back to Asylum development. So, I’ve been updating my 3d software, unity and a number of other things in preparation. All being well I will continue work tomorrow. One thing I will be doing is waiting for Unity 4.6 to be… [Read More]

Asylum – Developer Diary Day 49

April 6, 2014

With moving day fast approaching work on Asylum has been slower than normal. Over the last couple of weeks, since the last update, I’ve been working on the other visual elements of the courtyard; the stairs to the main doors (main doors aren’t done yet), the roof segments, windows on the opposite walls with grime… [Read More]

AutoWallpaper 7 thoughts

I’ve been considering a complete and total rewrite of AutoWallpaper removing certain unused features and changing the way things work, but it will involve a massive amount of work and I wanted to put forward my ideas before I make a start to ensure that there is still an interest in AutoWallpaper, especially considering the… [Read More]

Asylum – Developer Diary Day 48

March 9, 2014

Grabbed an hour or so to continue the development of the courtyard. Improving the lighting and adding in the dummy floors (locations the player will not be accessing on this map), including the railings and back wall so that the lightmapper can work it’s magic.

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